Showing posts with label digital project. Show all posts
Showing posts with label digital project. Show all posts

3.09.2010

parcel iterations








Different iterations created from the parcel scheme and constraints.
The set of parameters used control the height to base (slenderness) ratio. As the building base changes along one dimension, the building height changes accordingly, and is usually multiplied.

2.25.2010

This is for Jacqueline...who keeps complaining i havent updated in a while...



So I ran into some weird setting in DP that of course only happens to me. Fixed the bug...and have no commenced working with my parcel...

What I am creating is a relationship of pedestrian pathways and distances to building heights. This is only the first step, but it should move fairly quick once I get going.
The pathways are separated into two 'webs.' the are constrained to one another, as well as two the edges of the parcel. The interaction or intersection of the two will determine building footprints. The building footprints are constrained by running parallel to the pedestrian pathways. The edges of the footprints are also all set 30' from the pathways. So as you move the pathways joints, the building's footprints shift in size.

Next, I plan on making the height of the buildings a relationship with the size of the footprint...or possibly a relationship of one of the footprint edges...something simple.

So as edges of the pathway move and expand or shrink...buildings change height.

to be continued. now stop bugging my about it Jacq! haha

2.11.2010

Attempting to Create Site...nottttt really happening


This is stage two of what i am trying to do. First off, im not entirely sure how to organize the individual strips. But what i found out that using splines (much like my issues with my structure for the FOA building) ends in the project being over-constrained. I have now broken up the curvature of the structure and im using straight lines and hoping that this will at least create a connecting and somewhat fluid movement...

if anyone else is approaching this a different way and has some helpful info for me, please share...i feel like im mentally drained thanks to this week.

2.01.2010

the exoskeleton


still not perfect, still not how i wanted it to turn out...but i suppose this is a step.
dont know how much more i will have done by tomorrow, but at least im really understanding the powercopying command.




pretty sexy if i do say so myself...

failed structure attempt




using powercopies, i created the structure using 16 points placed on the circle both above and below. then i created a tube, and using planes and the intersect tool, i was able to pull several circles off the tube.



i then placed points on those circles that had been created, and began the process of powercopying my powercopy into the tube structure. for some reason...it failed as you can see here. so i am now working out the kinks and attempting it again. possibly as just individual powercopies and not a multiple powercopy

a busy weekend



In this variation, i placed a set of relationships on the tube. The height always stays the same however the diameters of the circles are 60% of the distance from outside to outside. This way, no matter what the distance is that the circles are spaced, they will always be overlapping allowing for a central core that is stationary at the center of the vertical tube.

The tubes were made into a power copy and based off two base points that define the outer-most points and then those were placed onto a hexagon at the corners. Once that was done, I was able to edit the sizes of each side so that it was no longer a hexagon but rather a 6-sided enclosure. The tubes would all change diameter while keeping that central core.




1.30.2010

powercopied...FINALLY



took me way too long to get all the kinks work out on this...but here it is.




I created an arch on which i placed several points for what would later be the placement of the powercopies. The points on the arch were spaced evenly within the 'place point' tool where I used a ratio as opposed to a dimension of the arch.


Making the individual tube was easy. and since it was built on a set of parameters, it was simple to change and manipulate. The plans were placed at planes which are all based on a parameter of height. If one run changes its height, they all change in unison. The circles are all placed with their centers coinciding with a base point outside of the geometrical set...these two base points later on serve as the placement tools for the powercopies.



the original powercopy was created pretty quickly and based on two parameters; radius, which controls all of the circles at once in case i needed to make the plans wider or thinner. The other parameter is height, which controls the height of the plane with which the alternating floor plans intersect.

1.27.2010

i shall call him squishy and he shall be mine...



The planes are placed at equal intervals to the first plane's distance to the origin/axis plane. The drawings were then placed at the planes and the circles connected into individual forms.

Because the planes were all based off of the parameter of the the first plane's dist from the axis, they all moved together in unison. I could change the first, and they all changed together. The planes are specifically moments where the individual circle plans are at one of their extreme ends and connecting to the adjacent towers. In decreasing this distance, you have a shorter building with closer connections of floors. So before where the FOA towers connected approx. every 30 floors, now the towers seem to connect every 5 floors or so.

The video shows this change and the images below show the how the building has changed form within this new iteration and rule. What I would like to accomplish, is the ability of the building to increase or decrease the distance between connecting floors without changing the building height. I feel this is possible...its just going to take a little work...blah







1.26.2010

multiple tubes and squashing










Created a new iteration with double the amount of sides (12 now) with double the amount of tubes. It makes for a much more intense facade...not quite as transparent or porous.

1.21.2010

new iterations



Working on different iterations for the building. In my first i have taken away the parameter of the circles moving together and mirroring one another. Instead, they now sway back and forth independently. They are still tangent to the corner construction circles, however they no longer share the same construction corners.

This creates a more interesting interaction between the tubes. They dont touch as many times, some dont touch at all. They also no longer move in the same manner but have a different style or pattern. The curves are not mirrored and equally spaced. Next plan is to create more than 6 tubes and see how many patterns it can create. Also curving the tubes at closer intervals and levels.

1.18.2010

failed exoskeleton study...



In my attempt to recreate/study the skin of the tubes, i have found out that its creates its own physical constraints without my knowledge. When making the sections with splines, i find that although they pass through the correct points, the lines are not tangent to one another. when i attempt to make the splines tangent, the first two usually work out fine, and then (unless the construction lines are all right angles and vertical and horizontal) the drawing turns red and hates me.
When i try the same concept using curves along 3 points, i am successful in making all the curves tangent to one another and the construction lines. However, the points of connection to the continuing curves cannot remain tangent. Basically i have separate curves that dont look continuous, and if i set them tangent to one another...drawing turns red and again, hates me.
Starting to wonder if this characteristic can be changed or if the structure is built on a set of universal parameters that i am only beginning to understand...perhaps i STILL cant bend the laws of phsyics. God knows i'll keep trying...

forming the tubes


The tubes were fairly simple to make 3D once the drawings had been completed. The drawing was copied and pasted onto multiple planes at repeating height differences. The individual circles were made into profiles and then from the set of 4 (ground, roof, and two center 3rds) i was able to made the individual solid tubes. The the solid was transformed into a shell using the shell command and selecting the top and bottom surfaces and defining a thickness to the structure.


the tubes















Finally posting some screen shots of the modeling of the tubes. Turned out to be a lot more difficult than i thought since i have a Mac and trying to printscreen without a PC 'printscreen' button on my windows side...not an easy task.

The individual tube towers are located on a hexagonal shaped plan and remain within the shape at all times. Their centers coincide with the edge lines of the hexagon and can move back and forth, but never move off the lines. This creates the 'swaying' motion as i have been calling it and keeps the towers stationary to some extent.















CONSTRAINTS:
The circular plans never change in size of diameter and their centers coincide with the hexagon edges. Coincident with the corners of the hexagon are construction circles with undefined diameters. This allows these circles to change shape but never leave the hexagon corners. Finally, the construction circles and the main plan-circle are made tangent with one another at all times. This creates a boundary that keeps the central circle from leaving the edges of the hexagon. At all times, the central circle and two edge circles must remain tangent to one another.















Once this process is repeated along all 6 sides of the hexagon and all the circles are tangent with one another, moving one circle then in turn shifts all the circles in the entire plan. The plan now mimics the FOA bundle towers.